![]() I know Metal Gear is a famously meta series, but somehow I doubt this is what Kojima and his collaborators at Platinum had in mind. ![]() I ended up having to alt-tab out, pop open a web browser, and hunt down a Care And Maintenance Of Your Badass Cyborg Ninja manual on YouTube. One of the first bosses is basically impossible if you haven't mastered blocking/parrying, which is actually super easy to learn Revengeance just explains it horribly and doesn't give you a safety-wheels-on trial run. It is inexcusable how little a game with such rewarding mechanical complexity attempts to clue you into any of it. Painfully forced exposition abounds, precious few playable moments are book-ended by lengthy cut-scenes (some of which look like they'd be really fun to, you know, play), and - most damningly - the game teaches you damn-near nothing. Large, bloody chunks of the combo-based actioner are outrageously enjoyable, but the first 40 minutes or so are a slog. Despite being a pretty great game overall, I sometimes got the impression that Revengeance didn't really give a damn about me. Rather, Revengeance's problem is that it's so very loud and meandering and insistent on itself that it sometimes forgets to check and see if the player's still having a good time. Don't get me wrong: I'm of the mind that Metal Gear wouldn't be Metal Gear without its many fearless cannon balls into lunacy's deepest waters when I advocate for restraint here, that's not even what I'm trying to discuss. For all the game's bluster, he is a calmly sauntering embodiment of well-timed humor and restraint. ![]() If only Metal Gear Rising: Revengeance were more like its robo-chainsaw-wolf companion, who I've nicknamed Raidog (or Logic Dog, for longer/more descriptive). But does the extra helping of over-the-top insanity gel with Metal Gear's, er, also insane (but in a different way) universe? And how does the long-awaited PC port hold up? Here's wot I think. It dispenses with stealth almost entirely, favoring combo and counter-heavy action over tippy-toeing and mullet-rocking. Then again, Metal Gear Rising: Revengeance isn't your average Metal Gear game. ZANGEKI: allows users to specify the amount of cuts they can make in-game.Metal Geaaaaaarrrrrrrr?!?!?!?! On PC? This particular collision of worlds - masters of espionage infiltrating the home of spyware, cyborg ninjas running amok in cyberspace - isn't unheard of, but it's far from the norm. GRAPHIC OPTIONS: added to the OPTIONS Menu. PC Exclusive features includeĬUTSCENES: mode added - Play any and all cutscenes.ĬODECS: mode added - Play all and any codec conversation scenes.īOSS STAGE: added to the CHAPTER Menu enabling users to play only the Boss battles. ![]() This new PC version includes all three DLC missions: Blade Wolf, Jetstream, and VR Missions, in addition to all customized body upgrades for Raiden, including: White Armor, Inferno Armor, Commando Armor, Raiden’s MGS4 body, and the ever-popular Cyborg Ninja. The game seamlessly melds pure action and epic story-telling that surrounds Raiden – a child soldier transformed into a half-human, half-cyborg ninja who uses his High Frequency katana blade to cut through any thing that stands in his vengeful path!Ī huge success on both Xbox 360® and PlayStation®3, METAL GEAR RISING: REVENGEANCE comes to PC with all the famed moves and action running within a beautifully-realised HD environment. Buy Metal Gear Rising: Revengeance as a Steam key at ĭeveloped by Kojima Productions and PlatinumGames, METAL GEAR RISING: REVENGEANCE takes the renowned METAL GEAR franchise into exciting new territory with an all-new action experience.
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